Review: Survival Kids Switch 2 Doesn’t Feel Like Lost in Blue
Image via Konami and Unity

Review: Survival Kids Switch 2 Doesn’t Feel Like Lost in Blue

Survival Kids feels really generic on the Switch 2, and it features none of the personality of the Lost in Blue series.

The original Survival Kids on the Game Boy Color didn’t play around. I should know, as I beat it repeatedly in hopes of getting the best ending. There’s nothing like being a teenager and spending dozens of hours on a game to watch your avatar die on a makeshift raft because you didn’t prepare enough food for your  attempt to sail home. Survival Kids is one of the few original Switch 2 games debuting alongside the new console as Konami and Unity’s revival of the IP. While it is fine and clearly designed to be a kid-friendly game for actual children enamored by games like Raft with Tomb Raider mystique, it bears no resemblance to the past Survival Kids or Lost in Blue series.

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While the original Survival Kids and Lost in Blue games involved children and teens in extraordinary situations attempting to survive and find a way home, Unity and Konami took a far different approach. This isn’t a pure survival sim with adventure elements and choices that matter. The kid, or kids if you are playing with a group, found a treasure map. They willingly headed out to the island chain represented there. The raft broke apart. After rebuilding it on the first island and going through the tutorial, it’s off to go island hopping, completing relatively simple puzzles to progress through areas, search for treasure, and find the Harmony Stones to let you return home. 

This time around, realism is abandoned for an idealized fantasy. I could absolutely see Square Enix going with a similar kind of premise for something like “Lara Croft: Tomb Raider Kids.” These one to four pre-teens found a map, built a sea-worthy vessel, found islands on the back of giant turtle-like beings called Whurtles, somehow uncovered ruins nobody else saw before, and are also going to undo a supernatural storm. I do think it is very good for smaller children, as it plays in the types of fantasies they might have and can be empowering. However, it’s not all that entertaining or good at engaging an older audience.

Gameplay is also incredibly simple in Survival Kids and, while there is crafting and food creation, it’s nowhere near as complex or critical as in games like the original or ensuing Lost in Blue installments. In those games, you needed to eat and stay hydrated to survive, crafting meant experimenting, item maintenance could be an issue due to durability, and actions strongly influenced if you died or how the story ended. Here, eating means greater strength when engaging in tasks or stamina for climbing, and you can cap that out at 10 easily and be fine. Food prep? Toss a bunch of fruits in a pot, no need for recipes, and you’re fine. Actual item or structure creation? Again, just toss logs, stones, or gathered materials into the right place and you’re good. Platforming? Literally not an issue or challenge. 

Survival Kids is an incredibly easy Switch 2 game, and it is all very surface level. While there are optional collectibles on islands, I felt no reason to go back to it. If you do falter when making jumps, as I had the Pro Controller battery die during one section, it’s absolutely fine. If your stamina does run out, food is so plentiful and the campsite hubs are always nearby, so it is easy to get a snack. If not, you’ll just be slower than usual. The crafting and switch toggling puzzles aren’t difficult. If you can find the pieces you need and get them to the place, you tend to be fine. Also, it’s executed in a way in which there are no complicated controls or need to manage any inventory. Again, all of this is fine for the intended audience, and young enough children will probably dig it. But people of any age more experienced with games will very likely get bored. It’s so repetitive.

Probably the main selling point is that this Konami and Unity Survival Kids game does act as a showcase for each Switch 2 multiplayer options. I did play with another person with split-screen local multiplayer and briefly online. In each case, it was absolutely fine. Since this is a game that could honestly be played alone or with others, cooperation didn’t feel super critical. It wasn’t like there was scaling difficulty or an of the actions were so taxing that I really needed assistance. It was more that things got done faster with another person. Local worked great. Online ended up being totally fine too. I didn’t get to test out GameShare, the most interesting option that involves other local people playing on their own Switch 2 systems while I shared the game. 

Survival Kids feels really generic on the Switch 2, and it features none of the personality of the Lost in Blue series. I think I might have enjoyed it more had it not been burdened by that pedigree. Had Konami and Unity released this as, say, “Treasure Kids: Search for Harmony Stones,” I think I’d maybe appreciated it more. I’d go in understanding it is a new IP made for kids who like the idea of survival games or puzzle adventures, but might not be ready for titles with greater challenges and in-game consequences. But here, we go in expecting a certain type of storytelling and adventure, then wind up with a repetitious, uncomplicated routine.

Survival Kids is available for the Switch 2.

5
Survival Kids

Stranded on a series of unique islands, set upon the back of giant Whurtles, work together with up to 4 players online or 2 players in local co-op to explore, chop, craft, fish, cook and solve your way to safety - all whilst surviving everything the islands throw at you! Master the island's challenges, use the Harmony Stones to tame the storm and make it back home with an epic story to tell! Switch 2 version reviewed. Review copy provided by company for testing purposes.

Survival Kids feels really generic on the Switch 2, and it features none of the personality of the Lost in Blue series.


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Author
Image of Jenni Lada
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.